Most of this week was spent in SF for GDC. Not really much work to show for it besides to talk about what I did there.
It was great meeting the Allegorithmic guys, pretty cool having them recognize my name, now to try and get onto one of their demo reels! I also talked to people at unreal, unity, microsoft, etc. To check out new tech.
The new Marmoset viewer is something I am really looking forward to as well.
One of the big highlights was talking to a 3d lead at Creative Assembly who thought my work was great, just that I need more assets to show off. Something I already knew but just didn’t have the time to get enough done on my portfolio. I don’t want to include any student work, and even though I have tons of work on my drives I am very picky with what I have up right now. Other critiques went similar, but overall there weren’t too many companies in the career pavilion this year. Lots of indies showing off their games instead.
One thing that was awesome was getting invited to a mixer with people from the foundry. I have really been meaning to get into modo every since the indie versions popped up an it was nice chatting with the people who make their products. They were an awesome set of guys.
Another good bonus was talking to a ton of people who are going through a similar process to me with my master’s. Most of them are also currently working in industry as well so it was cool to talk about things and compare notes.