The Abandoned School will be picked up on when classes are done, or possibly dead week. I want to go all out on that project and I just haven’t had the time I want on it.
Instead I have been working on a lot of projects that I can easily spend a half hour, hour, or so on at a time, and see a noticeable improvement.
1. Level Creator in Unity
Last week I had started on a level creator using unity’s editor scripting. After rethinking what I wanted the goal of this level creator to be I thought it would work out much better in play mode. Basically I want this to be an accessible tool to be used by modders or level designers. I want to cover some advanced features, while at the same time allowing people with little technical skill to draw out makes and generate them easily. The best way is to build this into its own executable that can be saved out and sent to unity or a game later on.
Main Features so far include a pixel drawer and a map generator. Neither are anywhere near feature complete but they will be the first two things I finish. After that I am going to work on more advanced features to add. Like selecting individual meshes and editing their properties or textures.
I also think it would be nice to put in a brush based system to lay out random props that don’t conform to a grid for more organic games.
Above is the current pixel drawer. Right now you can’t apply it to the map generate mode but it isn’t far off. Also I want to add some more controls for navigating the canvas and other things. Right now you can only use the middle mouse wheel to zoom-in and zoom-out.
Here is the current map generator screen. It has mimiced maya viewport controls since they are the ones I am most familiar with. Right now you can load in a map from its file location in your system. I want to look into doing a quick file browser type window. Right now a very temp object selection works, which will eventually bring up a object properties window on he right side so you can change parameters and other things. I also will be adding more customization into the left hand side like choosing which meshes go where based on colors.
2. The next thing I have been working on is Killing Floor 2. Not much to show here as I am just getting familiar with the game and current level design. Look out for more on this later as I want to create my own map and possibly multiple maps/mods later on.
3. The last thing I have been working on is modding torchlight 2.
This is something I will be teaching over summer, but I love the game and will probably be creating my own mods in this in the future as well.