Over Spring Break I tried to tackle Chapter 3 and Chapter 4 of Pixel Logic, and it is a good thing because Chapter 3 didn’t really have many exercises, the problem is that neither did Chapter 4.

Chapter 3 was mainly about color, the issue with attempting to create an exercise is that in order to create a color palette I need something to work on. It did have a lot of good information though that works in addition to common color theory.

For example when working on shadows it suggested instead of just value shifting (moving towards black) you should hue shift as well, either towards violet or towards yellow. Hue shifting towards violet is much more common due to it being the darkest hue and yellow is the lightest.

It also talked about shifting saturation when playing with shadows and light values. Playing with dull highlights/vibrant shadows, vibrant highlights/dull shadows, and other combinations like pure flat, can give you many options when creating sprites.

The last good bit of information it had was to use grey as a filler color since it blends towards the main colors complement. It helps a ton in different lighting settings. An example shown was a grey tree trunk using purple for accents in a night scene creates a brown looking color to the viewer.

Chapter 4 was all about sprite readability. Mainly talking and showing examples of how to work with detailing sprites in various sizes. Readability goes DOWN when a sprite gets smaller because you have less pixels to work with. I haven’t covered the second half of the chapter yet as it gives a lot of shape examples that I want to work though on my first pixel art.

Speaking of my first pixel art I finally have a goal to work on this week in terms of a portfolio piece.

I want to work on this character from Rocket Volley, a project I worked on 3 years ago in 3D. We had come up with some really cool character concepts and I want to see how I can flesh them out in 3D.

In addition to this I also wanted to start work on a compilation of material studies using this as an example. I will generate various material types to work on, or steal the ones shown here, and recreate them at various pixel sizes like 16×16 / 32×32 / 64×64