Unfortunately I was unable to get anything done specifically for the class this week. Right now at work I am under a crunch. Currently I do not have approval to share any specifics on the work I am doing, I will see if I can post something later this week.

The basics for the system is to use Sculpted Character busts for a portrait system of a game. The sculpted busts, along with low poly meshes will be fed into a substance designer node network to randomize texture patterns, what high poly bakes to use, and colors. This system is then fed into a unity script that uses seeds to randomize the textures as well as low poly meshes to create different clothing, armor and accessories for the characters.

All of this will be fed into multiple characters in game, using secondary cameras rendering to portrait areas on a player card.