Tomb Raider - Lara Getting Ready to Take a Shot
Tomb Raider

A couple of weeks ago I reached out to Jason Connel on twitter asking for some advice:

And I received a few replies from Jason, Andrew Wrisch and the Polycount twitter that basically came down to this:

So that’s what I am going to do. Using the bulk of my skill set in Environment Art, Game Design, Level Design, and Programming I am going to create a single level for a game that doesn’t exist.

The Last of Us - Promo Art
The Last of Us

This game will be mainly inspired by games such as Tomb Raider, Uncharted, and The Last of Us. The main playable character will be an archer, and the setting is an urban environment post AI apocalypse. I really like the idea of going a player trying to find supplies or survive by figuring out some platforming puzzles in an environment torn to shreds and littered with large derelict machines. Of course there would still be active AI machines as well, so stealth comes into the mix.

The first part of this project will be working on the mechanics in Unity3D, along with sketching and blocking out the level to showcase everything. That is what I will be starting on this week.

Goals for this week:

  • Character Movement
    • Walking
    • Sprinting
    • Jumping
    • Colliding with Walls
  • Camera
    • Moving with Player
    • Moving around Player
    • Blending between States
  • Level Design
    • Annotated Map
    • List of Props/Mechanics
    • Initial Blockout
    • Swappable Color Palette Texture for Grayboxing
  • Environment Design
    • Basic Narrative of the Scene
      • What happened here?
      • What is currently happening here?
      • Who Lives Here?
      • etc.