Category: CAGD

Chico State Game Studios Modeling Weeklies

This semester I decided to have the modeling team I lead at Chico State Game Studios submit their weekend online weeklies to a polycount thread.

You can check it out and give feedback here: http://www.polycount.com/forum/showthread.php?t=157460

If you are not from Chico and want to know more about Chico State Game Studios you can find past student projects here: http://www.chicostategamestudios.com/


Week 9 – New Beginning

I know most of these blogs so far have been text, tools, and WIP stuff. But after this post I will be working on an environment. Currently researching and planning it out. Expect a post tomorrow or Sunday.

Most of my work over spring break was scripting work. I recreated most of the character controller from my previous game LITTLEbit, once I finalize it I might start working on some models for that as well.

Also I grabbed some clay sculpting stuff since I haven’t done it in years. I may not start anything on it until after the semester is over but it is awesome to have waiting to work on now.


Week 8 – Substance Designer 5

substance icon

First things first. I am dropping out of the Throne Room Challenge, at the same time I am committing to the next community challenge from the allegorithmic guys.*

*Unless it ends up falling on some horrible moment during my Master’s Project.

The reason being is that the number 1 feedback I received during GDC was to have more props, and to focus on a specific style based on the studios I want to work for and to have enough pieces so that I can mix/match my portfolio based on where I am applying. I think the first thing I will work on is my hard surface work. With a mixture of sci-fi/future warfare and some modern warfare type elements mixed in. But I am currently researching studios and their styles to find a focus. I have a ton of wide spread studios I would love to work at because I love almost every genre of game and appreciate tons of artistic styles. This will be a hard choice. For now I am going to put my next prop in the previously mentioned category though. Working on finding a concept but I really want to either do a weapon of a vehicle.

In the meantime I have been blasting through catching up with SD5. I created a node to help with the distance node. It helps you visualize where the bevels will and wont affect the original object since it only works on things below middle gray. It also has a slider that will that middle gray value.

blog_Week8_myDistanceNode_01

Node in Action

blog_Week8_myDistanceNode_02

Node Graph

 

The next node I created was a simple version of the new dynamic gradient mode that just replaces black and white. Still thinking about adding more functionality but I could see this saving a ton of time as is.

blog_Week8_simpleDynamicGradient

Node in Action

blog_Week8_simpleDynamicGradient_01

Node Graph


Week 6 – The Week Lost in Time

Originally these posts started with me talking about this being my last semester. It now is and isn’t at the same time. Some opportunities came up and I am now going to be doing a Master’s. Unfortunately these opportunities came up about a week before the deadline to apply so this week consisted of me running around campus during all of my out of class time, and then coming home and writing proposals and paperwork.

This Master’s project has been a blessing and a curse. I am no longer stressed out non-stop about getting everything ready to apply to jobs in a couple weeks, I can work mainly on building connections and friendships in the industry, and I have 2 more years to work on my portfolio. The hardest part of this last year was finally getting to a point where I am happy with my own work, but not having enough of it yet to be satisfied with my portfolio. You wouldn’t believe the amount of stuff I never show anyone and may or may not be archived somewhere on my computer or in some random drive.

Because of this my goals for the semester have changed. The Throne Room challenge is still something I would like to do but I am still debating on finishing the full environment or not because of the deadline coming up for it. I may just take what I have and polish that out and use as a prop on my site. My new goal is to get roughly 5-10 textures, 5-10 props, and 3-5 environments up on my portfolio and regularly update those sections by taking out my weakest piece and replacing it with new stronger works.

The newest work will be the polystyrene seen at the top of this blog. I have also still been working on perfecting that wood texture. Nothing that great so far but I am getting a better idea of where I am going with it.

wd_01' wd_02

I am also working on the welds a little bit. I think I have gotten to a point with it though where I am going to wait until I need it in a project and then try to get some particle brush effect working for the burn mark stuff on the outside edges of the welds.


Week 5 – MORE CHANGES! And GDC Approaches

Posting this a day late because I came home exhausted yesterday after a huge list of changes to my plans and woke up at 2am. I wont go into much detail besides mentioning that I am currently writing up a proposal for graduate studies at chico and I have about a week from tomorrow to finish it and turn it in. On top of that I will be in SF for GDC 3 days after that. So very glad I decided to postpone my throne room until after GDC.

Last week my portfolio finally went up, after a year of WIP versions. Honestly I am still not quite happy with the current one, but from here on out I will be doing small edits to the layout instead of taking it down and putting it back up. I want the ability to apply for a job as soon as the posting goes up, and that means having a well maintained and populated portfolio.

On top of that my business cards came in a couple days ago:

IMG_0256

As for work, Osman and I started wondering about creating a somewhat perfect wood graph in substance. Wood is one of the more challenging things, in my opinion, to pull off procedurally. I’ve only got about an hour or two worth of work into is so far but I am liking the results. Osman has been working on his own version and whenever we get to a point that we like we have been sharing info. Most of the resources we have found online have been either lacking in quality or lacking in information.

wood_shot

I have some potential solutions for making the knots better, along with making the grain more believable and wood like. I just need to get back in and work on it.

I’ve also been working on some more tile, this time focusing on flooring. Inspired by the amazingly well cleaned floors found all across the Chico campus.

tileFloors

To add onto these tiling textures I have been working with substance in another way this week. The first of witch is creating a brush for substance painter that creates welds. Right now they’re a little too clean around the edges and I want to add in some exposed values giving you more freedom to control what types of welds you want to do, ranging from clean to messy. But it is a start.

welds2

The other one I haven’t quite taken into painter yet because I am working out some kinks but it is a paint drips substance effect made for painter or even just for some masked images. I have been planning on playing with PopcornFX so I might try to just create it all in substance alone, or just base it off of a current effect like leaks, but I like the idea of being able to use it in substance without painter involved.

paint

 


Week 4.5 – Changes!

Yesterday I put up my new portfolio. This is the first time since I purchased my domain that I’ve actually had more than one model on my portfolio at a time. It seems to have always been in flux.

If you don’t want to go to the top of the page you can get there thought here jschwieger.com 

As for the reason this post is called changes:

A few weeks ago I decided I wanted to start and finish the throne room challenge before GDC. While it was defiantly possible at the time I had started I don’t think it is anymore (I would like to thank my body for getting sick roughly 3 times in a row). I have less than 2 weeks to GDC and I think it would be better, overall for my portfolio if I finish up some of the “almost done” models I’ve had sitting around for a few weeks or months instead of rushing an environment.

The throne room will still be worked on, but this time I will aim for the actual contest deadline instead of the one I set for myself. That way I can get home from GDC and jam it out.

My current Fire Temple environment isn’t bad, I wish I had something else to go with it instead of 1 environment but speeding through a portfolio piece is not a good idea at this point. I am also lacking off portfolio quality tiling textures and more props couldn’t hurt.

Things I will be showing off on friday will be the current state of the throne room scene, a new brush/tool I have been crafting in Substance Designer/Painter and hopefully a couple new tiling textures to show off.


Week 4 – The Throne

This weekends focus will be finishing the throne and its’ surrounding area’s high poly & low poly models. I spent a large majority of last week getting ahead in my classwork so that I would have a week or two to work so I don’t really have much to show. The main improvement I have is that I’ve finally settled on my main design rules for the environment so moving forward here should me much quicker as most of my delays have been creative blocks. On top of that I am no longer sick so I have no more blocks there.

Another thing I worked on this week in my free time was taking this leaf generator network and putting my own touches and improvements on it:

Procedural Leaf Creation In Substance Designer from Eat 3D on Vimeo.

My goal when I am finished is to have a pretty decent leaf node network for generating them and then taking that and applying it to a forest floor like tiling texture. I am still about halfway through that so I will be posting it in a later blog.

I guess it is pretty much habitual now that I will be making a 2nd post either Sunday or Monday along with my polycount post so expect that. This time I will be posting the updated version of my website along with the blog so there is that to look forward too as well.


Week 2- Tiled Tiling Textures of Tile

Part of my goal this semester is to have a get set of Tiling Textures for my portfolio. Usually when I look into what studios are looking for when it comes to environment artists they all mention tiling textures. What a better way to start that series than with some tiles?

For this first one I purely used substance designer. Future ones I am going to incorporate sculpting and possibly even some hand painted textures.

Week2Graph
Besides this I wasn’t able to get too much done because of the Global Game Jam and it messing up my sleeping schedule. But I did start a really basic blockout of my Throne Room scene. I am still playing with the overall layout and forms that I want the rooms in so it isn’t very impressive to look at right now. Either today or tomorrow I will be posting everything to polycount and linking that on this blog.

Week2blockout