Part of my goal this semester is to have a get set of Tiling Textures for my portfolio. Usually when I look into what studios are looking for when it comes to environment artists they all mention tiling textures. What a better way to start that series than with some tiles?
For this first one I purely used substance designer. Future ones I am going to incorporate sculpting and possibly even some hand painted textures.
Besides this I wasn’t able to get too much done because of the Global Game Jam and it messing up my sleeping schedule. But I did start a really basic blockout of my Throne Room scene. I am still playing with the overall layout and forms that I want the rooms in so it isn’t very impressive to look at right now. Either today or tomorrow I will be posting everything to polycount and linking that on this blog.