First things first. I am dropping out of the Throne Room Challenge, at the same time I am committing to the next community challenge from the allegorithmic guys.*
*Unless it ends up falling on some horrible moment during my Master’s Project.
The reason being is that the number 1 feedback I received during GDC was to have more props, and to focus on a specific style based on the studios I want to work for and to have enough pieces so that I can mix/match my portfolio based on where I am applying. I think the first thing I will work on is my hard surface work. With a mixture of sci-fi/future warfare and some modern warfare type elements mixed in. But I am currently researching studios and their styles to find a focus. I have a ton of wide spread studios I would love to work at because I love almost every genre of game and appreciate tons of artistic styles. This will be a hard choice. For now I am going to put my next prop in the previously mentioned category though. Working on finding a concept but I really want to either do a weapon of a vehicle.
In the meantime I have been blasting through catching up with SD5. I created a node to help with the distance node. It helps you visualize where the bevels will and wont affect the original object since it only works on things below middle gray. It also has a slider that will that middle gray value.
Node in Action
The next node I created was a simple version of the new dynamic gradient mode that just replaces black and white. Still thinking about adding more functionality but I could see this saving a ton of time as is.
Node in Action